
In the early part of the game where I rely on physical attacks a critical hit that kills an enemy in one hit instead of two can save a solid five seconds, which can lead to much frustration in attempting to recreate it. Generally, they're random but they seem predictable in some circumstances if you do certain actions in a certain order. Another important tool was the low-level walkthrough by Crinkles, for obvious reasons.Ĭhrono Trigger Compendium: A great site with lots of information. GameFAQs: For general information I used DJellybean and Phoenix's guides. I attempted to emulate his run as closely as possible, which led to much consternation on my part in a couple areas (mainly critical hits and menus). It was interesting comparing my initial test runs with his I was surprised at how many things we did the same. Tilus: Although his attempted emu-rape of CT fizzled and died I learned an enormous amount of knowledge from his run, some strategies being lifted entirely from his work. He knew a lot about this game and gave some useful information. Saturn: He likes to do emulated 100% runs of RPG's. There's no way I did such a complicated game by myself in such a short time span. I imagine the hardcore Chrono Trigger fans will watch every segment anyway but I'll provide comments for each one, maybe pointing out things the more casual viewer might want to see along with my usual banter.īefore starting, however, I must doll out some credit.

As far as I know I skip every encounter possible with a small handful of exceptions which I will document later. If you ever see me taking bizarre routes through the otherwise simple paths you'll know that I just skipped an enemy encounter or three. I'm not talking about entering a battle and running away - I mean leave in the dust from the get-go.

The next thing is the large amount of enemy fights I avoid. Most of the bosses I take on are at wildly inappropriate levels or stages in the game, resulting in shall we say close encounters with death. What will impress most people, I predict, will be the boss fights.

This is by far my most polished run - over a month in the making and numerous test runs and multiple strategies attempted, resulting in a final run that dips below the five hour mark. Timing note: uses game timer at last seen moment in final part plus remaining real time until final damage on Lavos. Speed run of Chrono Trigger in 34 segments completed on October 26 2005.
